Why did I start a blog?
About halfway through my second year of design school I began to hear more and more about this thing called VR. To be honest, my interest was a bit odd. I wouldn't say that I self-identify as a nerd, nor do I really think of myself as a technophile, all of which – though not required – are pretty useful if you want to work in immersive technology. But there was something in the air in Seattle. And I wanted to get more of it.
I could sense that there right now were are experiencing a confluence of factors. VR hardware is rapidly reaching the potential of the medium; there is capacity in this increasingly tech-oriented city; and a community (one that is overwhelmingly about mutuality and support) is being built around the possibilities that are daily becoming.
Above is a screen grab of the first scene I built in Unity. It is absolutley nothing special. I followed along in class, inputting the parameters to build out the shapes and copied and pasted code into Mono Developer. I randomly selected colors. But, when I built the file, and put on the VIVE headset I knew I had the most stupid, joy-filled grin on my face. It was magic. The decision to make the floor illuminated...? My decision, and it looked totally awesome.
And perhaps it will at some point serve useful to other #UXinVR designers out there.
Special thanks to continued inspirations in this journey: Ryan Boudinot (fellow Greener who's writing serves as aspirational material in quality and quantity); Adrienne Hunter (UX/VR shero of mine); Eva Hoerth (your untiring organizing and love of this community is truly a paradigm shift); Abhigyan (AK) Kaustubh (for making a blog pact with me); and always, my beloved partner Ari.